| Heli flying guide by a sim junky by: SGT
Boyd
ok heres my little thing about heli flying because it makes me want
to cry when i see a guy saying how "1337" he is in
the apache and after watching him camp for it for half an hour
he gets in accends to about 300 ft pitches noise down and rapes
a base flying in a semi controlled circle. ok boys and girls
heres how its done... (note: if you dont have a stick you cant
control colective well so most of this will be very hard) moderators
please sticky this
Basic stuff
Sir Isac Newtons laws and choppers in DC
"OBJECTS AT REST STAY AT REST UNLESS A FORCE IS APPLYED,
OBJECTS IN MOTION STAY IN MOTION UNLESS A FORCE IS APPLYED":
when performing a manuver in a helicopter you must apply equal
and oposite force to stop the manuver this is because there is
a lack of friction in low speed air manuvers
remember this and you wont look like (as much of) an idiot
LOW AND SLOW
a good heli pilot will remain within 25-75 feet AGL (above ground
level) and travels in a slow to med speed manor in complet control,
when there is no direct thret to the pilot rapid control imput
must be avoided. this type of flying is hard at first (practice
in SP plz) but once mastered it is very effective (flying below
shilka angle of attack eney one), this flying method has its dangers
to the unedgucated pilot though, low speed makes you suseptable
to hits from tank main guns and RPGS this can how ever be easly
avoided with what we cover in the advanced section
STOPING
surpirsingly enuf most people have truble with this heres how
its done: pull back on the stick to bring the noise up this will
make the chopper climb (very bad) so drop the throtle (colective)
to compensate then push the stick back forward after sufficient
speed is bled off and then come to a hover or continue on
HOVERING
Hovering is not an easy thing to do ("like balancing a brick
on a pin head") but is esentital to things in the advanced
section. a simple med speed to hover manuver is done as follows:
pull back on the stick, this will make the chopper gain altitude
(Bad) so drop the colective (throtle) to compensate (DC physics
note: dont go into reverse by accient) then push the noise back
to level and raise the colective to around 70-80% (not sweet spot
is hard to find its is easyly done by constant adjustment though)
also it may be needed to drop altitude for safty. also direction
change with the tail rotor can be done very quickly from a hover.
FLYING BACKWORDS
This is fairly simple but confusing to to lack of view, just stop
and keep the stick back and angle the noise up at a 40-55 degree
angle. the important thing is to not be losing altitude while doing
this for a backwards tail first ground strike is very bad (but
funny to watch)
FLYING SIDEWAYS
this is a little tricky, first you MUST come to a hover to do
this. once in a hover pitch the stick gently to the side untill
the helicopter is at a 45 degree angle (sideways) this will make
the helicopter want to turn in the direction of pitch so rudder
(tail rotor) must be applyed in the opposite direction to counter
act the turn, also you may need to pull back on the sitck aswell
because if the noise is even slightly below the horizon line the
helicopter will move in a odd diagonal way potentialy leading to
terrain collision.
ADVANCED
MASKING
Masking this the single most important thing for combat helicopter
survival. Masking involes puting a peice of terrian or large object
inbeetween you and the thret ether for steathly attack or cover
from fire. this is done by hovering behind somthing. also a very
effective thing is moving in a masked state this is relitivly map
dependant but is done for example by flying in the river just above
the water in bocage (im mean like a foot off the water) and flying
close to the beach and below ground level just above the ocean
in wake island this effectivly makes you invisible to the enemy
as you gain ground on them, very sneaky, very deadly. also when
making high speed dashes from cover to cover remember that your
going to have to spend some time stoping as to not over shoot your
destination.
BOB-UP
this is a very effective attack. it is done from a masked hover
and the point is to raise up over your cover and bring weapons
on target then remask and move on. It is fairly simple just increase
throttle to accend over the terrian, identify and destroy your
targets and then decend back in to cover. they will never know
what hit em.
BOB-SIDEWAYS
the same as bob-up but you fly sideways out from you cover insted
of poping over it
HIGH SPEED LOW ALTITUDE FLIGHT
this is best used for travle accrossareas. it is done by
raising in altitude silghtly the pitching steeply forward to gain
speed the leveling of and costing to you destenation. (by raise
altitude i mean from 30-45 feet not 30-300 feet)
JINKING
this is the act of of making sharp and rapid sideways manuvers
to avoid fire onground keep cool and dont get out of control
EVASION OF FIRE
vs. mobile AA
the best thing to do here is to stay masked and avoid the situation
all to gether but if you cought in shilka fire you can do one of
two things, get lower than the shilka or move quickly to a masked
position. dont panic make swift but controled evasive manuvers
until masked.
vs. RPG man
these arnt much of a threat because it takes a number of shot
to down you keep you eyesbecause an unseen RPG man is harmful
to a hovering chopper. move to mask or send some rockets his way
is all i can say.
vs. infantry
not realy a theat EXEPT when they get above you then a good shot
can easly shoot you out of the cockpit. keep your eyes open
vs. tank
the main gun can pose a problem to a hovering or on coming helicopter
though it is easly ovoided by moving arcross it. the top gun does
little damage its best to mask and move out of the area
vs. BDRM
similar to the tank top gun stratagy but this gun does more damage
so be quicker in finding cover
vs. HMMWV TOW
keep your speed up and jink and the missile will have a hard time
hiting you
vs. fighter
this is a scairy situation. if you even survive its first pass
you must move quickly to a good masking poisition so that your
out of site when he comes around again.
vs. stationary AA
the best thing is to quickly mask and then move out of range
ATTACKING
when a helicopter attacks it can be very deadly in the right hands
hopfully every thing iv said up until now will prepair you for
this
vs. tank
accuacy is key here for you have a limited ammo suply for your
hellfires (missles) attack from low altitude and at low speed,
to ther rear of the tank if posible. when dealing with multi units
bob-up is very effective
vs. infantry
the most effective way to deal with theses guys is to give them
a rocket savol of 2-6 rockets in a slight sweeping motion. attack
while on the move is easy vs. infantry and bob-up is not realy
nessisary vs. just infantry. also watch for eney vehicles that
could be with them
vs. soft vehicle (HMMWV, BDRM)
stablize in to a slow moving level flight and attack with large
rocket salvos. for the BDRM you might want to use a hellfire but
only if its not moving very fast
vs. fighters
forget about it run and hide. try to blast them befor they take
off
vs. mobile AA
bob-up is essential here. the best thing to do is to pop up filing
every thing you have at it and then get down again
vs. other helicopters
here you must get above you opponent because a helicopers weapons
dont shoot up very well so if your shooting down and hes shooting
up you have the advantage
I will be addings things periodicaly and hopfully i will be adding
blackhawk tactics soon
EDIT: march 1st 6:53 pm, Added evasion vs. infantry do to the
amazing event that happend to me on wake shortly after writing
this
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